Asteroid Runner Lives Again!

I finally got a bit of free time to work on porting Asteroid Runner over to Unity 5.2. Since the Unity Web Player is going bye-bye, I am exporting it and posting it as WebGL. So, check it out. But be warned, Unity’s WebGL support is still not complete, so there may be a bug or three depending on what browser you use. I am using Chrome and it seems to work OK for me so far. The good news is, you can now play it full screen, so that’s cool.

Next up, I am going to start implementing some of the enhancements I want to do. Just need to find that spare time creator first…

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